THE PRODUCT

Fast fashion is a major environmental issue. Although many users are willing to buy secondhand clothes, platforms like eBay or Depop often feel cluttered, unsafe, or untrustworthy. Users want a curated, safe, and aesthetically pleasing way to thrift online.

Timeline: 8 Weeks

Role: Lead UX Researcher

Design tools: Figma, Freepik, Canva, Miro, Google forms, Maze

Goals: Design a mobile-first eCommerce app enabling users to buy secondhand clothing easily, with a strong emphasis on sustainability and community trust.

My Research

🎯 User Interviews

👥 Participants

  • 12 users

  • Ages 18–35

  • Eco-conscious shoppers

  • Regular users of Depop and eBay

🧠 Key Insights

🔒 Trust & Safety

"I only buy from sellers with reviews or a badge—there’s too much risk otherwise."

  • Verified seller badges matter

  • Buyers avoid sketchy or incomplete profiles

🔎 Search & Discovery

"I give up half the time—there's no way to filter properly."

  • Frustration with search and filtering

  • Poor categorization leads to irrelevant results

👕 Transparency in Product Condition

"‘Like new’ means different things to everyone."

  • Buyers want photos of flaws, wear, and accurate tags

  • Demand for standardized condition labels

Depop’s visual feed is appealing but lacks robust filtering.

Poshmark has better seller ratings, but the UI feels outdated.

Vinted has smoother transactions but limited community features.

Persona

Meet Maya


Maya is a 26 year old Master’s degree student from New Jersey. She is a sustainable shopper who avoids fast fashion. She wants to buy clothes with minimal hassle and full transparency.

Her Goals:

  • Easily discover items she likes

  • Trust the quality before buying

Wireframes

Created low-fidelity wire frames in Miro. Focused on:

  • Visual hierarchy for product pages

  • Clean userflow flow with progress bar

Low-fi Prototype

Tool: Figma

  • Created a clickable Low-fidelity prototype

  • Used design tokens for scalability

  • Components: Buttons, badges (sustainable, verified), carousels, toggles

Usability Testing

🎯 Study Goals

To assess the ease of use, intuitiveness, and efficiency of the core user flows in the Thryft mobile app, with a focus on:

  • Browsing & search

  • Product detail comprehension

  • Checkout experience

👥 Participants

  • 6 participants

  • Ages 19–34

  • Mix of casual and frequent resale shoppers

  • Platforms used: Depop, Poshmark, eBay

  • Tech comfort: Moderate to high

🛠️ Methodology

  • Type: Moderated remote testing via Zoom + Maze click-prototype test

  • Duration: 20–30 min per session

  • Tasks Tested:

    1. Browse for a jacket and filter by size and color

    2. View product details and assess condition

    3. Add to cart and complete purchase

Affinity Map

4 Users loved the “condition scale” (e.g., New, Gently Used, Vintage Wear)

1 users didn’t notice the “verified seller” badge — improved contrast

1 user struggled with the App user flow from homepage to last screen

📊 Success Metrics

Final Design and Hi-fi Prototype

Visual Language

  • Colors: Earthy tones (Olive green, Pale sage, Light mint)

  • Typography: Clean, modern sans-serif for readability

  • Imagery: Real people, natural lighting, eco-conscious vibe

Screens

  • Home feed with curated “Looks”

  • Product detail with buyer confidence score

  • Profile with “Closet View” and rating history

  • Eco-impact tracker showing user’s contribution

Accessibility Considerations

  • Color contrast met WCAG AA standards

  • Large touch targets

  • Text resize support

Result

Impact

  • Average task success rate in testing: 92%

  • Sell flow completion time: Reduced by 35% compared to Depop

  • User confidence (via SUS score): 82 (above industry average)

What now?

Next Steps

  • Implement virtual try-on using AR

  • Introduce seller verification via government ID

  • Gamify eco-impact (badges, milestones)

Reflection

  • This project taught me the importance of balancing clean aesthetics with deep functionality. Designing for trust was the most challenging — and most rewarding — part. I learned that small UI details, like badges or condition meters, go a long way in building user confidence.